On air · 1 of 3 networks
Spark
- hellospark.com
- Marketing & Advertising
- GB
- 152 employees
Spark’s ads on LinkedIn, Meta and Google, recorded by adsrunning. Browse the latest here for free. Sign up free to see all 29. Watch Spark with Starter to get each new one in your feed.
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| Network | Status | Live ads | Nov 2025LinkedIn activity · 52 weeksOct 2026 | Checked | Next step |
|---|---|---|---|---|---|
| Running | 26 | Checked 29 Oct 2026 | See all 29 ads → | ||
| Meta | Not checked | — | |||
| Recently | 9 | Ads on the Google Ads Transparency Center | Checked 5 Oct 2026 | Collect them with the API → |
Spark has 26 live LinkedIn ads. We recorded 9 Google ads on 5 Oct 2026.
Latest ads
- LINKEDIN · IMAGESince 27 Jul 2026
Most content problems don't look like content problems. They look like slow campaigns, rising costs, or the same asset getting rebuilt for every market. We built a five-minute scorecard to make that visible. Answer a few questions and you get a maturity score across six pillars, from governance to localisation, plus the moves to make first. Score yourself: https://hubs.li/Q04qxYH60
- LINKEDIN · JOBSince 6 Aug 2025
- LINKEDIN · FOLLOWRecorded 22 Sept 2026
Get the latest jobs and industry news
- LINKEDIN · IMAGERecorded 29 Oct 2026
More markets, formats and channels are creating more content than global operating models were designed to control. A single release can need hundreds of variants: trailers cut for each platform, key art resized for every storefront, copy and ratings checked market by market. Production usually keeps up. What breaks is everything around it: briefs, approvals, versions and delivery. Spark helps entertainment brands run one operation from brief to every market.
- LINKEDIN · IMAGERecorded 29 Oct 2026
Automation cannot fix fragmented workflows, poor inputs and approval bottlenecks. It brings them to the surface sooner. Generative tools can produce variants, resizes and first-pass translation in minutes. But briefs still arrive incomplete, assets still need brand, legal and talent sign-off, and files still have to reach each market in the right spec. Speed up creation without fixing that, and the queue just moves further down the line.
- LINKEDIN · IMAGERecorded 29 Oct 2026
The cost of global content isn’t just what you produce. It’s what gets duplicated, delayed, reworked or never used. Two markets commission the same localised trailer. Key art changes after sign-off, so every resize is done again. A file misses its window and never runs. On its own, each one is small. Across every release and every market, the cost builds up fast.
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